Vancouver 2010
2010
Publisher: Sega. Developer: Eurocom.
Platforms: Win, PS3, XBOX 360.
My contribution: Motion Graphics & Compositing.
I was responsible for image post effects in-game such as depth of field or motion blur. Working within the Animation team I was working mainly with cameras in the engine. I was also responsible for crating the attract video following the event's branding guidelines.
Fig. 1 Attract Video.
![vancouver_logo](https://carlosvk.info/wp-content/uploads/2010/01/AttractVideo_01218.jpg)
![vancouver_splats](https://carlosvk.info/wp-content/uploads/2010/01/AttractVideo_00455.jpg)
![vancouver_mountains](https://carlosvk.info/wp-content/uploads/2010/01/AttractVideo_00074.jpg)
![vancouver_trip](https://carlosvk.info/wp-content/uploads/2010/01/AttractVideo_00958.jpg)
Fig. 2 Stills from the attract sequence in the game.