GoldenEye 007


Publisher: Activision. Developer: Eurocom.
Platforms: Wii, PS3, XBOX 360. 
My Contribution:
Graphic Design, Motion Graphics, Compositing, Pipeline / RenderFarm Setup and 3D Animation.

I was responsible for the Intro Titles for the game and all the pre-rendered Briefing cutscenes. I was also responsible for managing and guiding collaborating Motion Graphics Artists. Along with the technical team I supervised and created a render-farm for Maya and After Effects. I was also deeply involved creating the pitch video for Activision in order to win the contract.

GoldenEye 007 is the remake of the classic first person shooter for the Nintendo 64 released in 1995 based on the movie of the same name. This modern version of James Bond is portrayed by Daniel Craig and the entire story has been modernised. You play as secret agent 007, James Bond, for the MI6 British intelligence. Your mission is to stop terrorist individuals from acquiring and using the deadly EMP weapon Golden Eye.

Fig. 1 Intro Titles for GoldenEye 007. We wanted to maintain the mood of the long tradition of Intro sequences for the James Bond films.

Fig. 2 Smart phone briefing of Arkhangelsk level.

Fig. 3 GoldenEye 007 Pitch for Activision with Daniel Craig’s stunt double Ben Cooke.

For more information about the production of this project feel free to read the Production Notes From GoldenEye 007.