Carlos Villarreal Kwasek
As an Artist I believe that Games are an art form and that is why I am passionate about making them. I believe that play is a positive activity and I feel rewarded when I see players enjoying the games that I make.
I graduated with a double BA degree, in Graphic Design and Multimedia, at the University of San Francisco of Quito in Ecuador (No relation to the city of San Francisco in the US). I began my professional journey in Ecuador as a Motion Graphics Artist for TV and later as Graphic Designer for print and web. I completed a Diploma in VFX & Character Animation at the Vancouver Film School in Canada. Shortly after I migrated to London where I worked as Character Animator in Advertisement and Film. During my time in England I made the switch to Games and I have never looked back. Over the years I had the fortune to work with some of the most talented professionals in the industry and be involved in amazing projects. I completed an MA in Illustration at the Interactive Design Institute through the University of Hertfordshire. In 2019 I jointed a talented team of developers and we opened our own game studio in the heart of Stockholm in Sweden: Wild Games.
Artist & Co-Founder at Wild Games
December 2019 – Present. Stockholm, Sweden.
Artist and co-founder of independent mobile game studio Wild Games in Stockholm, a studio backed by Supercell.
2D Artist at DICE (EA Digital Illusions CE AB)
November 2016 – September 2019. Stockholm, Sweden.
UI Artist for Battlefield 1: They Shall Not Pass.
UI Artist for Battlefield V.
January 2015 – October 2016. Oslo, Norway.
Project: Need for Speed (2015). Position: UI Artist. Client: GHOST, Electronic Arts.
Project: Andean Sky (2016). Creator, writer, illustrator, developer. Award: MA Thesis Project in Illustration at the University of Hertfordshire.
Concept Artist at Amerisis
February 2015 – May 2015. Quito, Ecuador. (Working remotely)
I was developing designs for Characters and Environments for the TSAMARU board game based on Ecuadorian folklore and heritage.
Graphic Designer / Illustrator at OSCE
November 2014 – March 2015. Vienna, Switzerland. (Working remotely).
Graphic Designer and Illustrator for OSCE's Security Community Magazine. Printed and Digital distribution through 57 countries.
UI Artist at GHOST an EA Company
September 2012 – December 2014. Gothenburg, Sweden.
I worked as UI and Motion Graphics Artist for Need For Speed Rivals and Need For Speed (2015).
Cinematics Artist at DICE (EA Digital Illusions CE AB)
March 2012 – June 2012. Stockholm, Sweden.
I worked on the early pre-production stages of Levolution for Battlefield 4.
Motion Graphics Artist / Video Producer at Starbreeze
August 2011 – February 2012. Uppsala, Sweden.
Syndicate. I was leading the Video Department at Starbreeze. We were responsible for the video and motion graphics content. I also contributed with UI Art.
CG Compositor at Eurocom
September 2008 – January 2011. Derby, England.
Compositing and Motion Graphics for GoldenEye 007, Vancouver 2010, GForce and Ice Age 3. Character Animator for Dead Space Extraction. UI Artist for Rio.
Character Animator at Prime Focus London
May 2007 – September 2008. London, England.
Character Animation & VFX for Commercials and Film. Concept Design, Look Development and 3D Generalist Artist.
Designer at Universidad San Francisco de Quito Press
March 2003 – September 2005. Quito, Ecuador.
Graphic Design for desktop publishing and web design.
CG Artist at ADN Digital
August 2002 – March 2003. Quito, Ecuador.
Post Production for advertisement and TV series.
University of Hertfordshire
2014 – 2016
Master of Arts (M.A.) in Illustration (Visual Communication). Distinction.
Vancouver Film School
2005 – 2006
Diploma 3D Animation & VFX. Honours (95.17).
University San Francisco of Quito
1997 – 2002
BA in Graphic Design. Summa Cum Laude.
BA in Multimedia & 3D Animation. Summa Cum Laude.
Academic Excellence Award.